FateMortis' PvE Guide for BowMasters

I did a quick update for Level 32 Cap Release.
For those who are new, read through the entire guide to have a better understanding of BowMasters.
For those who have follow this guide from the start, I have Bold out the updates for Lv32.
Especially for recommended equipments. Just refer to them straightaway!

Pure Physical Build - Focuses on high AGI, STR, Critical and Attk Power.
Hybrid Build - Focuses on high AGI, INT, Critical and a balance between Attk Power and Magic Attk.

Section 1 - Our Targets [Updated for Lv32]
So what exactly are we aiming for our BowMaster?
There's only one thing we're good at, and that's DPS (Damage Per Sec).
In this guide, I will teach you how to maximise your DPS in the two different stated build.
So I would want you to know, what are the stats that affect our DPS.
DPS is affected by Attk Power, Magic Attk, Critical.
Attk Power is affected by AGI, STR.
Magic Attk is affected by INT.
Critical is affected by AGI.
With this in mind, let's move on to how to increasing the stated stats.
Note : This guide is specifically made to help the general players, so if you're a hardcore player, reading this might be a waste of your time. Since you will probably be aiming for Epic grade equipments. But mostly, I'm touching on Magic grade equipments because they're more accessible and requires less cost to get.

Section 2 - Equipment (Armor) [Updated for Lv32]
Armor includes Headband, One Piece, Leggings, Mittens and Booties.
There is no real need to get a +12 set of Armor because it only adds HP and MP.
I strongly recommend you to save the money and use it to fund your Accessories and Weapons.
However, I advice you to have your set crafted as the bonus they add up to is quite significant.
To lessen the trouble of refering back to the Blacksmith everytime, I have stated the required materials to craft the following parts.

Previous Recommended Armor [Lv24 Cap]
  • +6 Goblin Headband - Wind [1 Chain of Death Fragment + 6 Pasus Powder]
  • +6 Goblin One Piece - Wind [2 Enchanted Photo Memory (Right) + 6 Pasus Powder]
  • +6 Goblin Leggings - Wind [2 Rusty Music Box + 6 Pasus Powder]
  • +6 Goblin Mittens - Iron Wall [1 Ice Ring + 3 Potencia Powder + 3 Herba Powder]
  • +6 Goblin Booties - Wind [1 Poison Pill + 6 Pasus Powder]
Current Recommended Armor [Lv32 Cap]
  • +6 Fairy Headband - Wind [2 Goblin Iron Symbol  + 6 Pasus Extract]
  • +6 Fairy One Piece - Wind [2 Eye Ornaments + 6 Pasus Extract]
  • +6 Fairy Leggings - Wind [2 Moss + 6 Pasus Extract]
  • +6 Fairy Mittens - Iron Wall [1 Neck Panache + 3 Potencia Extract + 3 Herba Extract]
  • +6 Fairy Booties - Wind [1 Orc's Old Water Bottle + 6 Pasus Extract]
    As for Armor, there is only 2 Hidden Potential that I want you to get.

    AGI and MAX HP is the best, but if you're not willing/have enough gold to get that. You can also settle for AGI and MAX MP.
    Note : If you have a +6 Goblin Headband with Hidden Potential. And you craft it to Wind, it WILL RETAIN both attributes.
    This means that you will get a +6 Goblin Headband (Wind) with the same Hidden Potential it had.

    Section 3 - Equipment (Accesories)
    Accessories includes Necklace, Earrings and two Rings.
    I will encourage you to get Epic grade Necklace and Earrings because of the tremendous amount of stats it gives.

    Previous Recommended Necklace/Earrings [Lv24 Cap]
    For Physical Build
    • Wind Amber Necklace - AGI 88, STR 22
    • Wind Ruby Earrings - AGI 77, STR 19
    For Hybrid Build
    • Wind Amber Necklace - AGI 88, INT 19
    • Wind Ruby Earrings - AGI 77, INT 17
    Current Recommended Necklace/Earrings [Lv32 Cap]
    For Physical Build
    • Wind Melanie Necklace - AGI 130, STR 32
    • Wind Melanie Earrings - AGI 102, STR 25
    For Hybrid Build
    • Wind Melanie Necklace - AGI 130, INT 30
    • Wind Melanie Earrings - AGI 102, INT 23
      The above stated Necklaces and Earrings may cost more because people consider them as "perfect stats".
      You would have seen before a Wind Amber Earrings - STR 16, AGI 64, INT 14, or along the lines of it.
      I would advice against getting this because the difference in AGI that you're getting matters.
      AGI with VIT is also viable, I did not recommend this because the guide is primarily aimed at bringing up your DPS.
      Now, for the Rings part, this is tricky. Because the price difference from Rare grade to Epic grade is very big!

      Previous Recommended Rings [Lv24 Cap]
      For Rare grade Physical Build
      • Destruction Guard Ring - Attk Power 25-25, Critical 221
      • Fatal Guard Ring - STR 13, AGI 13, Critical 147
      For Rare grade Hybrid Build
      • Destruction Guard Ring - Attk Power 25-25, Critical 221
      • Fatal Guard Ring - AGI 13, INT 12, Critical 147
      For Epic grade Physical Build and Hybrid Build
      • Destruction Ruby Ring - Attk Power 43-43, Magic Attk 21-21, AGI 17
      • Fatal Ruby Ring - AGI 17, VIT 14, Critical 375
      Current Reccommended Rings [Lv32 Cap]
      For Rare grade Physical Build
      • Destruction Expedition Ring - Attk Power 37-37, Critical 327
      • Fatal Expedition Ring - AGI 20, STR 20, Critical 218
      For Rare grade Hybrid Build
      • Destruction Expedition Ring - Attk Power 37-37, Critical 327
      • Fatal Expedition Ring - AGI 20, INT 18, Critical 218
      For Epic grade Physical and Hybrid Build
      • Destruction Melanie Ring - Attk Power 57-57, Magic Attk 28-28, AGI 22
      • Destruction Violet Ring - Attk Power 64-64, Magic Attk 32-32, AGI 25
      • Fatal Melanie Ring - AGI 22, VIT 19, Critical 492
      • Fatal Violet Ring - AGI 25, VIT 21, Critical 554
        I would recommend the above rings for the different builds. Get what your gold allows.
        Destruction is A LOT more expensive than Fatal, so if you can afford, get two Destruction. If not two Fatal.
        Hidden Potentials viable for accessories...too many to list! I would just post the easiest to get for the two builds.
        Epic grade Diamond Codes are very costly and I would not recommend you to aim for the perfect one like the Armor section.
        Easily settle for the two stated below if you manage to get it. If not, revert as and when your gold will allow you to do it.
        Rare Grade Hidden Potential
        Epic Grade Hidden Potential
        The one on the left is for Physical Build, and the one on the right is for Hybrid Build.
        There are a lot of better potentials out there, those with 4 lines, 5 lines. If you manage to get any of those. Grats to you!

        Section 4 - Equipment (Weapons) [Updated for Lv32 Cap]
        Ok basically I put Weapons last because it will be where most of your gold is invested in.
        This is also the ones that will be greatly affecting your DPS because of the amount of Attk Power and Magic Attk they can give.
        There would be no recommendation on Enhancement Level, get as high as your gold brings you to!
        My recommendation is to craft them to Wind as usual for bonus AGI, but there are also those that craft them into Harsh.
        Therefore I'll list both for you, and you can choose between them.

        Previous Recommended Weapons [Lv24 Cap]
        • Goblin Longbow - Wind [3 Enchanted Photo Memory (Right) + 6 Pasus Powder]
        • Goblin Longbow - Harsh [3 Enchanted Photo Memory (Right) + 2 Anima Powder]
        • Goblin Quiver - Wind [1 Poison Pill + 6 Pasus Powder]
        • Goblin Quiver - Harsh [1 Poison Pill + 2 Anima Powder]
        Current Recommended Weapons [Lv32 Cap]
        • Fairy Longbow - Wind [3 Eye Ornaments + 6 Pasus Extract]
        • Fairy Quiver - Destruction [2 Orc's Old Water Bottle + 3 Potencia Extract + 3 Pasus Extract]
          As of the new Lv32 Cap, I would recommend Longbow to be Wind and Quiver to be Destruction as it has been said to be the best combination.
          The source is from CN DN, people have tested and released that this is the best PvE combination.

          As for potentials, this is the toughest part if you're not lucky enough. But I still recommend you to invest the gold to revert them.
          This is the opposite of Accessories, you would want to aim for the "perfect" potential here, and not settle for the minimum.
          However, I would still provide the minimum which you can stop at if you do not have enough gold to continue reverting.
          Minimum for either Build
          Perfect for Physical Build
          Perfect for Hybrid Build
          Nothing more I can help here, good luck on it!

          Section 5 - Heraldries [Updated for Lv32 Cap]
          This requires no explanation. Easiest part to get, no hassle!
          Base Heraldries
          • Wind (AGI)
          • Destruction (Attk Power)
          • Fatal (Critical)
          • Magician (Magic Attk)
          • Wise (INT)
          Other Suggestions
          • Bear (STR)
          • Health (VIT)
          • Life's Vitality (HP)
          Pick one of this to go with the 5 base, depending on which do you need more.

          For skills, I would strongly recommend having Charged Shot with +50% Animation Speed.
          The other one is entirely up to you. I will provide a list of viable skill plate to get...
          • Twin Shot - 20% Damage
          • Rapid Shot - 20% Damage
          • Scope Arrow - 20% Damage
          • Aerial Chain Shot - 20% Damage
          • Piercing Shot - 20% Damage
          • Multi Shot - 20% Damage
          • Tracking Arrows - 20% Damage
          • Ankle Shot - 20% Damage or 16% Cooldown Reduction
          Choose what you usually spam or which skill you will still be using when the cap is released.

          Section 6 - Critical [Updated for Lv32 Cap]
          Critical affects the chance of you landing a critical hit on a monster.
          Have you noticed that there are two types of Critical? The Yellow words one, and the White words one.
          Yellow means that the critical has does it maximum amount of damage on the monster.
          White means that the critical has been resisted by the monster.
          Please do not be confused on this part. You have definitely landed a critical hit, but the damage is not the usual optimal damage as it has been resisted.
          One good example is the Spider Boss in Dark Tower Magic Institute. It has a higher Critical Resistance than usual monsters around.
          Therefore most of your critical hits will be displayed in White color.
          Wind weapons gives a chance to lower a monster Critical Resistance.
          As of now I have no knowledge of whether having higher Critical will have affect on whether the Critical Hit is resisted.
          If there's anyone out there who does know, please let me know so I can edit this section accordingly. Credits will be given of course!
          This is because Dragon Nest has a hard cap of critical rate at 95% which cannot be exceeded.

          At the current cap of 32, I would recommend having at least 6000 Critical.

          Section 7 - Closing Words
          I hope that the guide has helped you in which equipment you should get and have made you understand more into the two builds.
          There are also different builds out there that I didn't explain because I have not tried them at all.
          This are builds are from personal experiences and are reliable because I have tried them out myself.
          Should there be further questions, do not hesitate to PM me in-game, FateMortis at Springwood.
          Or you can always ask it here and I will get back to you as soon as possible.
          Several players have requested a video on how I run Sanctuary Core so quickly when farming and I have fulfilled it.
          Read on to find the video and my tips and tricks to farming at it.
          Here, good luck to you on getting the equipment and lastly, remember to enjoy the game!

          Regards,
          FateMortis